GTA IV Producer Dan Houser Interviewed

Dan HouserVariety’s Ben Fritz recently sat down and had a lengthy talk with Dan Houser, producer of the GTA games (pictured left).  The article itself is pretty long, but it is a very interesting read, and gives us some small snippets of information about the highly-anticipated upcoming GTA IV.  

…imagine him talking in his British accent as I present some extended excerpts from our interview. And when I say “extended,” I mean “extended.” This isn’t everything, but it’s a lot. Frankly, I just think everything in here is really interesting and worth sharing. I’ve got him talking why “GTA IV” is the first truly original game in the series, why storage capacity is more important than console power, why Rockstar doesn’t make first person games, why he doesn’t want to make a “GTA” movie, why he considers the upcoming episodic content an “experiment,” what he has to say to critics of “GTA’s” sex and violence, and why he thinks his games deserve to stand beside movies, not other videogames (amongst many other topics).

If you’d like to read the full article, here’s the link.  It’s some nice reading in the countdown to the game being released in one weeks time.

And, on top of that, it’s been revealed that the soundtrack being available when walking around the map is no longer being included in the game.  Might not be the biggest feature to lose, but its one that some people were looking forward to and it could mean that in the next week we’re going to be told a few more maybe more important features won’t be making a final appearance in the game.  I mentioned in a previous article that may be the case, but as long as nothing big has to be sacrificed, I don’t think anyone will miss the lost features.

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