Finally, the Metal Gear Online Premiere Beta should be available to you now if you have a valid Game ID to log-in with. If you’ve downloaded the v1.02 patch you’ll be ready to go in no time. Just a bit of character customisation to do and you can start playing (but, you can not change your face or voice after registration — so choose carefully). You’ll have a few game modes open to you, but only two maps. I didn’t expect much, but after a while they get a little dull. If you need training, there are modes open to you to practice, but again, chasing after some floating diamonds isn’t great after five minutes. It’s pretty easy to get into online games since there are a lot of people playing, so you can jump into a game within a few moments.
If I had to pick one word to sum up my thoughts, it would be underwhelming. I expected more of a Splinter Cell-type game, with the ability to be covert and do some cool stealth kills, but that’s never really the case. You can crawl around on the floor, but the maps are designed in such away that you’ll be dead within a few minutes if you try that. This isn’t like I thought it would be — it doesn’t feel Metal Gear. It plays like a third-person shooter, and that’s really it. I hope this is just a hint at things to come. The maps need to be better designed to accommodate the stealth action MGS has become known for. At the moment, it’s feeling a bit generic. The graphics are nice, the animations are smooth, but the gameplay is lacking for me right now. It is only a beta, so I’m not expecting great things, I just thought it would be more covert than running and gunning. Nevertheless, the man-cannon is damn good fun. Loading yourself in, positioning and then pulling the lever to propel yourself into the air. The landing animation leaves a bit to be desired, though.
Do leave a comment and let me know your thoughts on the beta. I for one was a little disappointed, but it hasn’t soured my thoughts on the full MGS4 game, which I’ll be buying on June 12th!

Variety’s Ben Fritz recently sat down and had a lengthy talk with Dan Houser, producer of the GTA games (pictured left). The article itself is pretty long, but it is a very interesting read, and gives us some small snippets of information about the highly-anticipated upcoming GTA IV. 




